Walk upstairs and take a photo of the map on the brick wall. There are lots of enemies running around in this area, but you can't miss the neon 'Open' sign on the side of the building. Look for a door on the left side, once inside, turn your attention to the wall on the right side and snap a picture of the map taped to the whiteboard.Īfter walking through the arcade, this piece of photo intel requires you to head back inside, into a bar. Enter “112263” and the gate will swing open.After following Woods and taking out some guards, walk downstairs and along the corridor. Head back to the lock and combine the numbers you found. The illuminated numbers are 63, and that wraps up the information we need to unlock the gate. Head inside the room, which is filled with red light, then turn to the right to find the clipping. The Dallas News Article can be found in the darkroom. Read it to see two more illuminated numbers which comprise our second clue 22. The Warren Commission piece can be found on a clipboard on the floor, just below the lock. Two illuminated numbers mark the first clue 11. Head through the doorway and look to your left to find a small, torn note with the Clinical Record on it. The first clue can be found in the hallway just left of the gate. The gate leads to the back of the safehouse, and you’ll need three pieces of information in order to piece the code together. If you’ve poked around the Safehouse, you may have noticed a locked gate near Lazar and Sims’ usual hangout spots.
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